It may not be here very soon, but at E3 2018 at least Bethesda has confirmed that it is actually working on the game and even gave us our first brief look.
Don’t expect the game to come out anytime soon though. Senior developer Todd Howard promised the game would come after „Starfield“>
Trusted Reviews has collected the small amount we know about the upcoming game and we’ve also compiled a list of features we’d like to see from The Elder Scrolls 6.
What are 6 Key Cylinders?
Currently lacking a catchy subtitle, The Elder Scrolls 6 is the next entry in the favorite franchise open-world RPG and is being developed by Bethesda Softworks.
The Elder Scrolls 6 Release Date – When Is It Coming Out?
E3 2018 gave us our first tips on when we could finally see this long-awaited game. Following the launch of a trailer for Starfield – which Bethesda introduced as the next generation title – senior developer Todd Howard then introduced TES6 as the Bethesda game would continue to produce after that.
This puts the Elder Scrolls 6 firmly in the next generation’s territory, suggesting that we won’t see it until at least 2021, if not later.
The Elder Scrolls 6 trailer – Take a look at the game
Not much, but E3 2018 gave us a first look at The Elder Scrolls 6. You can watch the trailer below the teaser, but don’t get your hopes up too much.
The Senior Scroll 6 – 5 things we would like to see
More variety in the open world
Skyrim was very good, but he had little more than the white stuff he was going through. Scattering in a snowy, incompatible landscape was exciting from the start, but it didn’t stay in a valuable variety the more you promoted it. Every cave, mountain refuge, and banditry felt the same, albeit with a few unique treasures and baubles to be found. Even Oblivion felt more discreet and came out almost six years earlier.
The placement of the Elder Scrolls 6 is still uncertain, but we would like to incorporate a generous palette of varied locations, visual patterns and weather systems. This could be achieved by giving the player different areas to explore, each with their own identity. This is a tall order, but one that would make the world of Seniors Scroll 6 even more memorable. A challenging and meaningful battle
Racing in previous Elder Scrolls titles was just a case of pushing the shoulder buttons as fast as possible until your enemies were chasing you on the floor. He was helpful but undoubtedly simplistic in his execution. We focused on discovering capabilities and weapons instead of how they were used.
Elder Scrolls 6 should completely overhaul this, creating a combat system focused on deliberate strategy rather than artificial difficulty determined by the number of nasties on the screen and how much health they have. Imagine setting up a robber who is forcing him to jump into the water from painful despair. You could charge it and finish it with a well-timed sword by hand or throw a lightning spell for a slower, more agonizing death.
Using the weapon boosts and assembling the different spells would be another wonderful addition, providing adjustment layers that were lost a lot in the Elder Scrolls battle. Every weapon and spell you equip has a unique aesthetic, but they all feel exactly the same when used in battle. The lack of good impact is hard to ignore after tens of hours of play.
Distinctive play styles
The basic framework of Skyrim and Oblivion allowed for many different styles of play. You could be an equestrian knight or a mysterious ninja, approaching characters and questlines perfectly tailored to your alien face. The huge variety of races and classes made it all the better, giving you a wide range of skills and abilities to continue as you leveled. It still works great today, though some subtle improvements will make it even better.
Being able to approach great directions from many different directions would be fantastic, especially if they mimic the open nature of titles like Deus Ex: Human Divided and Far Cry. We are in a huge fantasy world full of morally different characters and factions, so why should our actions not reflect our own interests in the subject. Making a corrupt king? You could kill him, launch an obvious attack just by sitting down for a chat. Bethesda has shown its talent for different gaming systems in the past, and here they could push them to the limit.
You’ve never accidentally shot a chest with an arrow, just to ignore it and move on with your day. The guards at Skyrim have. Artificial intelligence in Bethesda games has always been remarkably silly, at times delimiting the idiots. You could plunder the whole house or throw a grenade at a settlement just to leave the area and forgive all your trials. Rarely do your actions in the busy world you occupy always have lasting consequences.
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Elder Scrolls 6 could improve this malicious feature by adding subtle improvements to NPC routines and how they respond to your presence. If you are a notorious killer, they will have to find fear again as you pass through the city, looting shops and killing beggars. In retrospect, a courageous hero must shower with gifts and compliments, as they still perform a brave act.
All I am saying is that I do not want my children to look at me innocently since I have just decorated the wallpaper with their parents. Better guilds and fights
In many ways, the guild’s questlines in Skyrim felt like a step back from previous games. They didn’t have the distinctive characters and abstract depth of Morrowind and Oblivion, opting instead for smaller, less ambitious companies that didn’t feel nearly as thrilling. We’d love for Bethesda to rethink the guild system in its next game, giving us a wider choice of factions to choose from in the vast expanses we are exploring. These could easily reflect our moral standing in the world, as well as provide us with a platform to experiment with different playstyles.
Elder Scrolls 6 will also benefit from a handful of truly unforgettable sidequest, giving players a further incentive to abandon the main quest and random exploration that led to previous games.
Conflicts between rival factions and cities will be the perfect backdrop for a very intense side, complemented by new characters and motivations that you can’t help but care about. Many of Skyrim’s various quests haunt one another, lacking a sense of cohesion or uniqueness beyond their slightly different positions.