H1Z1 was one of the first battle royale games to hit the mass market. But since the top of 2016, the game has gradually lost ground in the Battlegrounds “fortnite> and Playerunknown” genre battle royale.
The game follows the same motif 1 v 100, the latest battle royale as its predecessor. It also holds the big map of the computer partner. Graphics are very different from the computer. Thanks to technical constraints on the console hardware, environments have been simplified to allow 60fps to run on both the original PS4 (the system used for control) and the PS4 “pro>. The thing is that these changes have brought some technical issues with them I still have frequent frame sinks when a lot of things happen on screen at one point and the screen finger is constantly nodding its ugly head.
Gameplay has also improved with mixed success. For beginners, unlike the computer, you have no control over where you first get on the map at the start of a race. A game will start with you as a player who has already deployed your parachute, descending to a specific area of the map. You may land in a busy city or housing area or land near a vehicle and an arsenal of weapons, while at other times you could land in the middle of nowhere at the edge of the circle.
This can put you at a serious disadvantage. Even if you are able to find the equipment needed to stand a chance of a fight, as at the start of the race you are vulnerable, without any mistakes of your own. In the worst case, you may not find anything in time and you could break the toxic gas before you have a chance to do anything. The more you play the more you learn where things are on the map, which can reduce the negative effects of a less favorable play in a match, but that’s not necessarily the point.
This was clearly done to stop players from rallying in one place, but it reduces the regular elements of a royale battle title, partly turning it into a gamble. With such a large world that it can’t choose where to start a race, it makes it feel small and limited.
Then come the errors. I had an embarrassing fall from the side of a house, and the parachuting had the effect of kicking me into another indistinct building, unable to leave.
Other problems have shown me that I am stuck and cannot get out of the vehicles. The end result is an unfamiliar experience that can feel quite frustrating.
This is one of the many ways Daybreak monetises the title through cosmetic items. While it’s a necessity as a free title to make money, the number of ways in which it tries to extract money from players is excessive. There is the aforementioned battle passage, then there are separate leather markets and then above all there are haircuts with exclusive tool kits. The battle card also has a special category exclusively for Playstation Plus members. These paywalls are constantly being thrown at you by the game menus and are advertised on launch for the first time, which does not help to overload the game by monetizing it.
Taking note of all these issues I would say that I didn’t enjoy the time with the H1Z1 and despite all the bugs and problems with the basic engineers … I have fun playing it. Gunplay feels stable, refined and satisfying, vehicles are great for passing and driving, and if they hide from nearby enemies or plan to attack another player, they are enthusiastic and intense.
There’s a strong game loop here for players who enjoy this style of play, one that lets you try again instead of feeling frustrated when you fail. Every weapon has a nice weight to it, and as the cycle closes more and more, there is an addictive desire to win that keeps you wanting to try again. Looking at a friend and playing ramps together this further, and working with someone else I knew was easily the highlight of my experience as he laughed and enjoyed himself trying to beat other players and search for some areas.
While my criticisms are many, and I have problems with how the game has been adapted to the system, I would say this is worth checking out. The basic game is powerful, with a pacing intensity that keeps you wanting to play more. Not only that, the H1Z1 fills in a niche for the PS4 that Fortnite can’t. Although Xbox owners can enjoy Playerunknown’s Battlegrounds, PS4 owners didn’t have a realistic battle title before that. If you prefer the H1Z1’s realistic visuals and game design to Fortnite’s most ridiculous aesthetics then this is definitely something that will meet your needs.
It’s a shame that it feels unfinished and that the engineers, as if unable to decide where your character first falls at the start of the race, are downgrading the experience here, but there is still a lot of fun for fans of this kind.